![]() ![]() ![]() ![]() Barbarians are great at drawing enemy attacks with their high defense and health while Sorcerers deal massive damage, but they’re rather frail. When in a group, they each have their own role. They each have their distinct playstyles and Blizzard did a great job at crafting classes that have versatility. They can be a necromancer, rogue, sorcerer, barbarian or druid. Players create their own character and choose his or her class from the five available. ![]() Players take on the role of the Wanderer who is drawn into this conflict. What follows is a campaign to stop her and her minions from upending the world and harming humanity’s survivors. Now after the events of “Diablo III,” humankind has descended into a dark age, and Lilith has somehow returned from her banishment. She and the angel Inarius created humans and the world of Sanctuary as a way to escape the Eternal Conflict between angels and demons. It starts 50 years after the explosive finale of “Diablo III,” and in a way, it serves as a clean slate telling a new chapter, one in which the title villain takes back seat to the new big bad - Lilith, the daughter of Mephisto, the Lord of Hatred. In a way, this entry is almost like a reboot. The Sanctuary that players step into is expansive and traveling through it is seamless as players explore the continent through the campaign’s six chapters. That’s what fans will face with “Diablo IV.” It’s an enormous game that takes the franchise’s signature hack-and-slash dungeon dives and envisions them in an open world. You don’t complete Blizzard games, you live with them for however long the content interests you or your wallet allows. Games, especially those made by Blizzard, are entities that change and evolve over time. The way projects are made and planned out, players can never be really done with an adventure. No one ever finishes a video game anymore. ![]()
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